Any other business?
The latest CSM 4 meeting minutes are out, and announce a number of changes in how the CSM might be expected to function and interact with CCP in the future. The minutes are a fairly lengthy read, and as is the case with minutes, are pretty general and non-specific. You can find them in full here.
One of the more interesting suggestions was that the CSM panel term would last for a full year (as opposed to the 6 months currently in place). There are pros and cons to this of course; on the plus side it means the CSM can gain in experience and align their recommendations to a longer period of the development cycle. It might also allow the voting process to become a ‘bigger’ and better supported even in the EVE Online Calender – rather than the 6 month roll around which can inflict more ‘voter apathy’.
From the Blog a more concerning comment was –
“Tim, aka Sokratesz commented that ”I was very skeptical initially, but the trip has convinced me that CCP has an active interest in the playerbase and is willing to listen. One of the best moments for me was when Noah [CCP Hammer] grabbed a pen to take notes during a heated debate between council members.”
Really? I mean is the act of a Dev taking notes so uncommon at these meetings that it becomes one of those ‘best moments’?! Anyway moving on…
“The debate is whether to encourage or enforce smaller fights through game design or whether we have to focus on supporting even bigger fights or distribute the lag more evenly between the fleet jumping in and the fleet that already is already there and already has the grid loaded”.
My personal view here is that CCP should aim to encourage (not enforce) smaller fights through game design. The idea of distributing lag more evenly strikes me as something of a cop out and pretty illogical: lag isnt good and it remains ‘not good’ no matter how evenly you dish it out. Having posted this question to the CSM did they come back to ask our opinion? Erm no…
“The CSM would not like to see very large fleet fights discouraged through game design but feels there is a need for a fair distribution of lag caused by grids not loading”.
I can only hope that this was a of the minutes being taken down incorrectly. I don’t to see large fleet flights discouraged either; but I do feel that they are becoming increasingly endemic through a lack of any other option.
For the most part I would imagine you enjoy flying with a select group of friends. Perhaps up to a dozen really good buddies. And that’s the essence of a small gang and the area that a huge number of players say they enjoy the most. But what, in strategic terms, can such a small group do to effect the course of a war? What static (or otherwise) objective exist outside of the FW mechanics that support gangs of this size – and more importantly have an advantage over a bigger fleet? Unfortunately the CSM has spoken and CCP now have a good excuse not to put much needed effort into developing EVE towards supporting small gang warfare. Perhaps you disagree, if so I would love to hear your thoughts.
There’s not too much comment out there on the blogo’sphere about CSM IV which is slightly disappointing as it runs the risk of the CSM becoming a slightly dusty old meeting where Nozh doodles furiously onto a piece of paper to avoid falling asleep whilst our erstwhile representatives drone on and on about how Railguns just dont do the same amount of damage as they did in the good ol days. However Bryan Ward over at EVOGANDA does have an alternative perspective – check it out!